Island Generator
The Island Generator uses random noise and shaping functions to present something island-like. It is being built using the Godot Engine. The randomness is anchored by a seed, so I can repeatedly use the same seed and always get the same result. Here are some examples. The image is a collage of 16 top-down views using powers-of-two numbers for the seeds (1, 2, 4, 8, 16, etc.). The video is a short clip of moving across an island with seed 64.
